Tag: adventure’s
The Apple Watch Ultra Can Weather Your Rugged Weekend Adventures
Valheim is Better with Friends – Time to Get Ready for Crossplay Viking Adventures
Warcrow Adventures, from the team behind Infinity, rethinks how dungeon crawlers work
The game takes a novel approach to turn order
Star Fox Adventures is 20 years old today – and it’s still the last truly good Star Fox game
Back in the 16 and 64-bit eras, UK-based developer Rare was exceptionally good at looking at what its then almost-parent Nintendo was doing, then developing their own killer take on it. I mean, seriously, look at the evidence – Diddy Kong Racing gives Mario Kart 64 a run for its money, but is awash with way, way more content. Banjo Kazooie is right up there with Super Mario 64. And one of the great pieces of gaming gossip of the 90s revolves around Mario creator Shigeru Miyamoto’s alleged distaste at the wild success of Donkey Kong Country. Rare and Nintendo were on the same side, but were in a quiet sort of rivalry that resulted in some really damn good games.
Star Fox Adventures is another game in that pantheon – and as I reconsidered this unique little tile as it turns 20 years old, I realized two things: first, the march of time is crushing and I feel ancient. Second: this is sadly the last great Star Fox game, at least for now.
Which is funny when you think about it, as Star Fox Adventures didn’t even begin life as a Star Fox game. It was originally announced as Dinosaur Planet, an original Rare property that was basically the company doing for the Ocarina of Time formula what Banjo-Kazooie did to Mario 64’s take on 3D platforming. It starred dual protagonists, a fox and a wolf, but after Miyamoto saw the game in action, he made a suggestion: why didn’t it just use Star Fox? Thus the game changed forms, and then platform – jumping from a surprisingly complete N64 build to a massive do-over on GameCube.
‘Ghost Adventures’ Crew Summon Supernatural Terror This Ghostober
Indigenous RPG Coyote & Crow is a hit, and a new anthology of adventures is on the way
‘Things are better than I could have imagined’
The Beatles return to Bravado for more merch adventures
D&D Reviving ‘Planescape’ Setting in 2023, Expanding on 5e Adventures
Dungeons & Dragons has announced its intended release schedule for 2023. The lineup includes deep dives on classic D&D items and lore, the expansion of one of Fifth Edition’s earliest and most famous adventures, as well as the revival of the classic Planescape campaign setting.
The schedule includes five releases, with one book dropping every season (except for Summer, in which a pair is planned):
- Keys From the Golden Vault (Winter 2023)
- Bigby Presents: Glory of the Giants (Spring 2023)
- The Book Of Many Things (Summer 2023)
- Phandelver Campaign (Summer 2023)
- Planescape (Fall 2023)
Details about what’s included in each sourcebook were minimal, but several members of the D&D creative team were on hand to provide a bit of insight into each. “Keys from the Golden Vault is Ocean’s 11 meets Dungeons & Dragons,” says Design Architect Chris Perkins. “It is an anthology of short adventures, each one revolving around a heist.” Glory of the Giants is described as a companion to 2021’s Fizban’s Treasury of Dragons, only focused (as the name implies) on the various types of giants found throughout the D&D multiverse.
The Summer releases are The Book of Many Things, a sourcebook based on the infamous Deck of Many Things from D&D lore, and an updated version of the original D&D 5e adventure Lost Mine of Phandelver, which kicked off Fifth Edition in 2015. “[LMoP] is a fan favorite,” said Chris Lindsay, Product Manager for D&D. “And it’s going to expand it into a full campaign that is tinged with cosmic horror.”
The final release of 2023 will be a revival of the Planescape campaign setting. The product will be presented as a boxed set, similar to the recent Spelljammer: Adventures in Space. Classic computer RPG fans will likely remember this varied web of interplanar realms from 1999’s Planescape: Torment, which IGN hailed as an amazing RPG thanks largely to its unique setting, which made it “a hell of a lot different than anything else that’s ever been released.”
“This is a legendary campaign setting,” Perkins says. “A lot of folks out there in the world have been wondering when it was coming back, and here it is.”
JR is a Senior Producer at IGN, you can follow him on Twitter for more video games and tabletop RPG shenanigans.