Tag: commons
3 ways data teams can avoid a tragedy of the cloud commons
Theresa May mocks hardline Brexiteer by pretending to doze off in Commons debate
THERESA May pretended to doze off during a Commons debate yesterday while listening to a hardline Euroscepetic.
The ex-Prime Minister mockingly fell to the benches for a sleep when Brexiteer Sir Bill Cash brought up the Maastricht Treaty – signed more than thirty years ago to create the EU.
![](https://www.thesun.co.uk/wp-content/uploads/2023/02/crop-21549064.jpg?strip=all&w=589)
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The ex-PM mocked hardline Euroscepetic Sir Bill Cash while he was talking[/caption]
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Brexiteer Sir Bill Cash was the butt of a joke in the Commons[/caption]
The Tory MP’s unexpected comments came as MPs paid tribute to Baroness Betty Boothroyd who was the first female Commons Speaker in 700 years of the role.
In her tribute, Mrs May said: “She reminded us of the importance in this place of humanity, because she showed that so well through everything that she did.”
Labour’s Charlotte Nichols revealed she dressed up as Boothroyd on her fourth birthday saying she was “absolutely obsessed” with her.
Boothroyd, who was MP for West Bromwich from 1973 to 2000, died on Sunday at the age of 93.
She served as speaker from 1992 for eight years before being appointed to the House of Lords in 2001.
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Mrs May paid tribute to Baroness Betty Boothroyd who was the first female Commons Speaker in 700 years of the role[/caption]
First female Speaker of the Commons Baroness Boothroyd dies aged 93
First woman Commons Speaker Betty Boothroyd dies
D&D Won’t Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons
In a blog post published Friday, Wizards of the Coast announced that it is fully putting the kibosh on the proposed Open Gaming License (OGL) 1.2 that threw the tabletop RPG community into disarray at the beginning of this month.
Instead, Wizards will leave the previously enshrined OGL 1.0 in place, while also putting the latest D&D Systems Reference Document (SRD 5.1) under a Creative Commons License (thanks to GamesRadar for the spot).
The original OGL was put in place with the third edition of D&D in 2000, and allowed other companies and creators to base their work off D&D and the d20 system without payment to or oversight from Wizards. A draft of a revised OGL 1.1 leaked early in January, which proposed royalty payments and creative control by Wizards over derivative works. This immediately incited a backlash from fans. Wizards backpedaled, introducing a softer OGL 1.2 that would still replace the original, and opened the community survey cited in today’s announcement.
With 15,000 respondents in, the results of the survey were pretty damning. 88% didn’t “want to publish TTRPG content under OGL 1.2,” while 89% were “dissatisfied with deauthorizing OGL 1.0a.” 62% were happy that Wizards would put prior SRD versions under Creative Commons, with most of the dissenters wanting more Creative Commons-protected content.
In response, Wizards of the Coast caved.
“We welcome today’s news from Wizards of the Coast regarding their intention not to de-authorize OGL 1.0a,” tweeted Pathfinder publisher Paizo, who’d launched an effort to move the industry away from WotC’s OGL. But “We still believe there is a powerful need for an irrevocable, perpetual independent system-neutral open license that will serve the tabletop community via nonprofit stewardship.
“Work on the ORC license will continue, with an expected first draft to release for comment to participating publishers in February.”
Read more of this story at Slashdot.
Dungeons & Dragons Backtracks On OGL Deauthorization, Adds Creative Commons License
For a while there, it looked like Hasbro and its Wizards of the Coast label were about to destroy more than two decades of goodwill from fans, but the company is making some significant moves to reverse course, it announced today (via Gizmodo).
Dungeons & Dragons executive producer announced that they’re pulling back from the planned launch of Open Gaming License 1.2, which would replace and deauthorize Open Gaming License 1.0. Wizards of the Coast launched this license in 2000 with the intention being it would last indefinitely.
“When you give us playtest feedback, we take it seriously,” Brink wrote. “Already more than 15,000 of you have filled out the survey. The live survey results are clear. You want OGL 1.0a. You want irrevocability. You like Creative Commons. The feedback is in such high volume and its direction is so plain that we’re acting now.”
The 403-page Dungeons & Dragons game system is now licensed under Creative Commons
It’s now official: Dungeons & Dragons is licensed under the Creative Commons. This makes the popular tabletop roleplaying game “freely available for any use,” Dungeons & Dragons executive producer Kyle Brink wrote in a blog post today. Just weeks ago, this outcome would have seemed impossible. About a month ago, Wizards of the Coast (WoTC) […]
The 403-page Dungeons & Dragons game system is now licensed under Creative Commons by Amanda Silberling originally published on TechCrunch
Dungeons & Dragons’ publisher will put the game under a Creative Commons license
It looks like Dungeons & Dragons just succeeded on a death-saving throw. After weeks of backlash and protests from fans and content creators, Wizards of the Coast — the Hasbro-owned publisher of Dungeons & Dragons — announced that it will now license the tabletop role-playing game’s core mechanics under the Creative Commons Attribution 4.0 International […]
Dungeons & Dragons’ publisher will put the game under a Creative Commons license by Amanda Silberling originally published on TechCrunch
D&D will move to a Creative Commons license, requests feedback on a new OGL
![Cover art for D&D’s Baldur’s Gate: Descent into Avernus. Archdevil Zariel reaches for her sword—a reminder of her angelic origins—as her evil henchman Haruman follows her into damnation.](https://cdn.vox-cdn.com/thumbor/H88NvLTljyxEJmQ-vVVPHtuL2AY=/0x26:1381x803/640x360/cdn.vox-cdn.com/uploads/chorus_image/image/71884886/avernus.0.jpg)
‘We’re giving the core D&D mechanics to the community’