The next Predator movie already sounds like a great direction for the franchise
Badlands, Dan Trachtenberg’s follow-up to Prey, has been greenlit and will shoot this summer
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Badlands, Dan Trachtenberg’s follow-up to Prey, has been greenlit and will shoot this summer
Japanese developer Game Freak is best known for a little franchise called Pokémon, but throughout the years it has dabbled in other genres, like the strategy title Little Town Hero and the rhythm-based platformer HarmoKnight. Now, the company is betting big on a brand-new action adventure IP codenamed Project Bloom.
Game Freak is teaming up with a Take-Two Interactive publishing label called Private Division. You may not recognize the company by name, but it’s been behind a slew of well-regarded titles throughout the years, like Outer Worlds, Kerbal Space Program, Rollerdrome and OlliOlli World, among others. As for Game Freak, last year’s Pokémon Legends: Arceus proved it could handle open worlds and action-heavy gameplay. The company says Project Bloom is a “bold and tonally different” IP from its prior work.
Not much is known about the game, other than some concept art and a short video announcing the partnership between the two developers. Also, we won’t be playing this anytime soon, as the “sweeping new action-adventure game” isn’t slated for release until Take-Two’s 2026 financial year, which runs from April 1, 2025, to March 31, 2026.
It might be surprising to hear that Take-Two Interactive is publishing the game, and not Nintendo, which has been Game Freak’s partner on Pokémon for over 25 years. While Pokémon is co-owned by Nintendo, Game Freak is an independent developer. To that end, no gaming console has been mentioned as a home for the forthcoming title. As the game won’t be released for three years, the home console landscape is likely to look different than it does now. At the very least, the long-rumored followup to the Switch should be out by then.
This article originally appeared on Engadget at https://www.engadget.com/pokemon-developer-game-freak-is-partnering-with-private-divison-on-a-new-action-franchise-200045467.html?src=rss
The animated series’ producer says season 3 might return to anime — but season 2 is so much more than that
GameSpot’s big new video week continues with the first installment of “How It Saved.” This is a recurring series in which senior producer Dave Klein documents how specific games have pulled franchises back from the brink, or in some cases, how they helped save game studios stay up and running.
The Resident Evil series debuted in 1996, and it helped define the survival horror genre, and its sequels expanded on the formula and helped grow the franchise to new heights. In the debut episode, “How Resident Evil 4 Saved Resident Evil,” Dave discusses in detail how the 2005 game helped turn things around after the series began to slow down in terms of sales.
“Resident Evil 4 carried the torch for Resident Evil through a slowing of interest in survival horror. It completely revitalized the series, introduced it to new fans, and was able to pave a path for Resident Evil until its next big comeback,” Dave argues in the video. “Resident Evil 4 may be divisive for some, but I think there’s no doubt that it saved the Resident Evil franchise.”
Screenwriters Christina Hodson and Oren Uziel have been chosen by Universal Pictures to pen the next installment in the Fast & Furious franchise, which is set to follow the release of Fast X. Deadline was first to report.
The studio has long planned for the franchise finale to be a two-part story, and with Fast X slated for release on May 19, the next chapter is now in development.
Hodson is known for her work on big IP projects such as Bumblebee, Harley Quinn: Birds of Prey, and the upcoming The Flash. Uziel’s credits include the Netflix film Shimmer Lake and the Paramount and Bad Robot project The Cloverfield Paradox. Another upcoming project from Uziel is the Amazon Spider-Man Noir series he is showrunning.
Frank O’Connor is out at the Halo Infinite studio weeks after another big departure
Nostalgia has long been an important part of the creative industry, particularly as it relates to film and TV. There’s so many reboots and revivals these days you could fill a modest paperback, but not all of them are created equal. And by that same token, they’re not announced and received equally, either.