Tag: happiness’,
Congressman Reintroduces 32-Hour Workweek Law To ‘Increase the Happiness of Humankind’
The bill applies to non-exempt workers, who typically work hourly jobs across leisure and hospitality, transportation, construction, manufacturing, wholesale, and retail trade. This is by design, Takano tells CNBC Make It. “The serious conversations about the reduced workweek are happening for white-collar professions. What my bill will do is spur conversation about how we democratize this norm to other sectors of the workforce so everybody benefits.”
Takano says he’s passionate about the 32-hour workweek to bring about “a significant change which will increase the happiness of humankind. That’s a very big statement. But it was a big deal 100 years ago when we gave people the weekend by passing the Fair Labor Standards Act,” which established a 40-hour workweek and created other worker protections. “These are all part of the social justice discourse,” he says. Supporters say a shortened week would push businesses to hire more people, increase labor market participation, and create “healthier competition in the workplace that empowers workers to negotiate for better wages and working conditions,” according to a release (PDF) from Takano’s team. The report notes that Takano first introduced the legislation in 2021, but it “ultimately failed to advanced in Congress.”
Read more of this story at Slashdot.
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Kid Cudi Earns First Diamond Song ‘Pursuit of Happiness’
Kid Cudi has a reason to celebrate.
For, he has just earned another prestigious plaque.
More details below…
Taking to press, the Recording Industry Association of America (RIAA) announced that Cudi’s song ‘Pursuit of Happiness’ has now been certified Diamond in the United States for the sales equivalent of 10,000,000 total units sold.
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Return To Monkey Island Review – Happiness Is A Warm Manatee
A palpable fondness for the first two Monkey Island games emanates throughout every three-headed monkey gag and bout of insult swordfighting in Return to Monkey Island. It’s the kind of love that trickles down from the top, as Guybrush Threepwood’s latest adventure sees series creator Ron Gilbert welcomed back into the fold for the first time since 1991’s Monkey Island 2: LeChuck’s Revenge. The self-described grumpy gamer helmed development on this unexpected sequel alongside veteran designer and writer Dave Grossman and the talented team at developer Terrible Toybox. With this in mind, it should come as no surprise that Return to Monkey Island is tinged with nostalgia and leans into this wistfulness with obvious joy. It’s also a thrilling sequel in its own right; one that sees the beloved series return in swashbuckling fashion by incorporating ideas both old and new.
Much like the earliest games in the series, Return to Monkey Island is a traditional 2D point-and-click adventure game built on storytelling and puzzle-solving. Hapless protagonist Guybrush Threepwood is back–older and only slightly wiser this time around. The intrepid pirate is also joined by plenty of returning characters, including his usual cohort Elaine Marley and zombie archnemesis, LeChuck. However, the most intriguing aspect of Return to Monkey Island is that it picks up right where LeChuck’s Revenge left off.
In returning to the series, Gilbert and Grossman wanted to use this opportunity to finally shed some light on that game’s cliffhanger ending, yet Return to Monkey Island isn’t exactly a direct sequel, either. For one, it still takes into account the events of each Monkey Island game released after 1991, with characters like Murray the demonic talking skull making an appearance. How it does this and the way it structures its narrative framework is fascinating, but delving into specifics would encroach on major spoiler territory. Instead, I’ll just say this unique approach adds a mysterious wrinkle to an otherwise simple tale, and the ending is no less provocative than the conclusion to LeChuck’s Revenge.