Tag: headsets
Teens Continue to Love iPhone, But Aren’t So Sure About AR/VR Headsets
88 percent of teens said that their next smartphone will be an iPhone, but iPhone ownership has held steady at that 87 percent figure since last year. Over the last decade, the number of teens that own an iPhone has more than doubled. In 2012, for example, just 40 percent of U.S. teens reported owning an iPhone.
As for the Apple Watch, 35 percent of teens own one of the wrist-worn devices, up four percent since last fall. 15 percent of teens said they plan to buy an Apple Watch in the next six months.
Apple Pay was the number one payment app used for purchases with 39 percent of teens reporting using Apple Pay within the last month, followed by Cash App at 25 percent. For peer-to-peer money transfers, though, Apple’s Apple Cash option hasn’t caught on. Teens prefer Square’s Cash App and PayPal’s Venmo for sending one another money.
Spotify was the most popular music platform among teens with 68.1 percent claiming to have used Spotify over the last six months. Just 36.4 percent of teens said they had used Apple Music in the last six months. 44.3 percent claimed to be subscribed to Spotify, while 31.5 percent said they were subscribed to Apple Music.
A total of 29 percent of teens reported owning a VR headset, with just 14 percent using the device on a weekly basis and four percent using it daily. That metric comes as Apple gears up to launch its own AR/VR headset this year, which will be more expensive than existing options.
Among teens that do not own a VR headset, a total of 61 percent said they had no plans to purchase one. 16 percent said they were moderately interested and might purchase, while just seven percent expressed a deeper level of interest and said they intend to make a purchase.
A lack of interest in the AR/VR space from teens does not bode well for Apple’s upcoming headset, but the rumored $3,000 price tag for the first iteration does not suggest that it is aimed at a teen audience at this time. Still, the survey makes it clear that other VR headset options from companies like Meta have not been able to make inroads with the key teen demographic.
Just seven percent of teens that were polled said they were planning to purchase a headset, while another 52 percent were “unsure or uninterested.”
Piper Sandler has been conducting teen surveys on a biannual basis for more than a decade. Thousands of teens across the United States are surveyed for each one, and this year’s spring study includes responses from 5,690 teens with an average age of 16.2 years.
This article, “Teens Continue to Love iPhone, But Aren’t So Sure About AR/VR Headsets” first appeared on MacRumors.com
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Best VR Headsets of 2023 – CNET
Best VR Headsets In 2023
The best VR headsets provide a level of immersion in games and other experiences that you simply can’t get elsewhere. Virtual reality gaming has evolved a lot over the past few years, and you no longer have to be hardwired to a powerful PC rig to get an impressive experience. Headset prices have also dropped over the years, including recent price cuts to two of the best VR headsets. 2023 has already been an exciting year for the virtual reality space due to the launch of the PSVR 2, which is a big step forward for console-based VR. Still, a familiar name sits atop our list of the best VR headsets: the Meta Quest 2 (formerly known as Oculus Quest 2). For those looking to enter the VR space for the first time, the Quest 2 is by far the best option. However, it’s not the only good option, especially if you own a high-end gaming PC or a PS5. We’ve rounded up the best VR headsets in 2023.
Finding the best VR headset for you
The first thing that’s important to know before buying a VR headset is that some VR games are exclusive to specific headsets. Meta and both PlayStation headsets have their own storefronts that offer unique games, unavailable to HTC, Valve, and other companies’ headsets. Of course, you can still get an impressive experience with the Valve Index or HTC Vive line of headsets, especially considering the great library of VR games on Steam. Each VR headset has its advantages and unique qualities, such as high resolutions, AMOLED displays, and built-in speakers.
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You may know Wyze for its smart home cameras, but that doesn’t mean the company doesn’t occasionally venture into other markets. Now, it wants to reach PC gamers — and instead of taking the classic “lights for your desk” route, it’s releasing a gaming headset.
Read This Article on How-To Geek ›
Why is Meta Slashing Prices on its VR Headsets?
The company announced Friday that it is slashing the price of its higher-end Meta Quest Pro headset by some $500, bringing its cost to $999, roughly six months after it was released. Meta is also lowering the price of its Quest 2 headset from $499.99 to $429.99. The price cut for the Quest 2 will go into effect in more than a dozen countries including the United States on Sunday. The Quest Pro price drop will take effect the same day in the United States and Canada and on March 15 in all other countries where it is sold.
“Our goal has always been to create hardware that’s affordable for as many people as possible to take advantage of all that VR has to offer,” the company said in a blog post.
Yahoo Finance believes Meta is lowering prices “because consumers are, well, just not buying as many as the company expected.” The Verge agrees that the Meta Quest Pro was “an absolute boondoggle of a device” — but suggests that’s not the whole story.
“if you look at the Quest 2, which most people use for playing games, as a game console, it’s done reasonably well.”
Mark Rabkin, Meta’s vice president for VR, told staff that Meta has sold over 20 million Quest headsets thus far. That includes both the Quest and Quest 2…. That seems like a small number, but the Nintendo GameCube only sold 21 million consoles in its entire lifespan, and the Xbox Series X and S are estimated to have sold approximately 20 million consoles thus far. So if you look at the Quest 2, which most people use for playing games, as a game console, it’s done reasonably well.
Their conclusion? “Meta might have big ambitions for VR headsets and their place in the metaverse, but the reality is that the top software on the Quest 2 are all games…. And while Meta is thrusting metaverse experiences onto users, it’s kind of ignoring that core gamer audience.”
Read more of this story at Slashdot.