Tag: ‘low
Daily Crunch: First Republic Bank stock reaches record low as feds discuss rescue plan
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Daily Crunch: First Republic Bank stock reaches record low as feds discuss rescue plan by Christine Hall originally published on TechCrunch
Hot Stocks: SAIA, TNC surge on earnings news; PINS, SNAP plunge; ZS sets 52-week low
Market Extra: The stock market’s volatility gauge is near an 18-month low. Why aren’t debt-ceiling, recession and banking fears taking a bigger toll?
Chat Betrayal At Club Low with us in RPS Game Club
The RPS Game Club returns for its second liveblog session, this time about the weird and wonderful Betrayal At Club Low. Join us from 4pm BST today, April 28th, where we’ll be chatting all things pizza and our best disco moves. Lots of the RPS Treehouse have had a great time with Club Low this month, and we hope you’ve been playing along too. So why not come and join in the discussion with us? See you at 4pm, folks!
Samsung’s profit craters as demand for phones and memory chips remains low
Samsung’s semiconductor business isn’t doing well. The company reported a record 4.6 trillion won ($3.4 billion) loss from the chip division in the first quarter of 2023, which had been one of its main revenue drivers for the past several years. This starkly contrasts the 8.5 trillion won ($6.3 billion)…
Betrayal At Club Low is an RPG that actually respects your fleeting time on this earth
Confession time, everyone: I’m still only about 2.5 hours into Disco Elysium. Games journalism sin or what? Somehow, despite being primed by the excellent time I had with its demo five years ago, I just bounced off this one. I very quickly got stuck in a frustrating loop of fatally ballsing up no matter what I did – presumably I badly biffed my stats right out the gate to get soft-locked in the first area – and despite deciding I’d restart in a day or two, several years later my play-time hasn’t extended past that first session. Sad times all round, I’m sure you’ll agree, but what’s it got to do with Betrayal At Club Low?
Well, when I picked up Betrayal At Club Low for the RPS Game Club this month, I was transported back to my abortive run at Disco Elysium. It’s not that I’ve never played a stat-check-heavy RPG before. Far from it. But somehow, each game’s presentation resonated together in my weird brain mush. It must have been something to do with the combination of a surreal, seedy, not-quite-our-world-but-still-very-recognisable setting, and the constant presence of numbers reminding me of my character’s strengths stacked up against their many, many weaknesses.
The joy of barely succeeding in Betrayal At Club Low
For all its flamingo thigh stews, misshapen clothes model characters and pizza-themed DJ-ing, Betrayal At Club Low is an old-school, dice-throwing RPG through and through. Every interaction you have at Club Low is determined by the rolling of dice, whether it’s simply attempting to spark a conversation with a hard-of-hearing bartender, or bluffing your way into VIP backrooms where your blown fellow agent Gemini Jay is currently being grilled by the intimidating Big Mo.
Whether you’re successful in your endeavours depends on whether you can roll higher or equal to whatever value is thrown by your opponent, with each face corresponding to a particular Skill Dice you’re trying to deploy to win that scenario. A lot of the time, your skill numbers aren’t nearly good enough to beat your fellow clubber outright, but for me, the thrill of Club Low comes from clinching a very plain, and highly unremarkable draw, earning you the accolade of ‘Success. Barely’ in the ensuing results breakdown. It may not sound very sexy, but in a world where the odds are fully stacked against you, barely succeeding will do me just fine here, thanks.