Tag: manual
The Galaxy Fit 3 still isn’t official, but the manual has now leaked online
The Callisto Protocol’s new Contagion Mode brings stronger enemies, limited resources, and no manual saves
A new batch of content for The Callisto Protocol is now available, called the Contagion Bundle.
The content comes with the new Contagion Mode, 14 new death animations for Jacob, and the Watchtower Skin Collection.
When playing in Contagion Mode, you’ll have to fight tactically and use your ammo wisely due to stronger enemies, limited resources, and no manual saves. Dying means you rwill be resetting to the beginning of the current chapter.
11 Best Coffee Grinders (2023): Conical-Burr, Flat-Burr, Manual, Blade
Best Of 2022: Tunic’s In-Game Manual Gives Mechanical Importance To Collectibles
With an adorable fox in a little green tunic–brandishing a sword and shield in its quest to save the world–it might have been easy for Tunic to wear its influences too proudly on its sleeve. From a high-level perspective, it’s got all the trappings of a classic Legend of Zelda adventure, from color-coded McGuffins to collect, to distinct biomes that require certain tools and tricks to navigate through. For much of the game’s opening, it sticks strictly to a formula you’re mostly familiar with, inviting the desire for something new just as it introduces it with generosity. From that point on, Tunic is entirely its own thing, eschewing any assumptions you might have made about its structure and delivering an engrossing, surprising, adventure.
Central to this feat is a core mechanic that feels unique to Tunic: an in-game manual. When you pause Tunic, you’re presented with a fuzzy view of the game world as a backdrop to a crisp game manual; a neat little trick that informs you that you’re not actually playing Tunic; you’re playing as someone else playing it instead. As you explore Tunic’s world, you’ll uncover new lost pages for this game manual, inviting you to immediately pause and inspect them. Many, initially, are simple tutorials; hit this button to attack, use this one to block, and be aware that you can use these simple items in these basic ways.
The fundamentals of Tunic are portrayed in the more eye-catching pieces of information details on each page, but its more-fascinating hints are strewn around its periphery. Little pencil etchings make references to symbols you may or may not have seen before, with supplementary printed imagery that doesn’t make sense within the context of the core messaging you’ve already gleaned from the page in question. Like the world that it’s describing, this game manual is its own puzzle; one that unlocks secrets within the world, leading you to more pages to help piece together its much larger, hidden message.
What’s better: becoming overpowered, or a chunky manual?
Last time, you decided that saving everyone is better than randomised item starts and perks by an overwhelming majority. I’m glad that is settled. May all video games learn from this. Please, I beg you, learn from this. This week, I ask you to choose between a beefy build and a beefy wodge of paper. What’s better: becoming overpowered, or a chunky manual?
Can a ‘Virtual’ Manual Transmission Bring the Stick Shift to Electric Cars?
British car enthusiast publication Evo reported this week that Lexus, which now leads Toyota’s high-performance EV efforts, is developing a kind of shifting system that mimics the feel of a clutch and a stick shift in an electric car. Of course, it comes without the traditional mechanical connections for such a transmission because an EV doesn’t need those things, but it mimics the motions involved with three-pedal driving. The company has even been showing it off on a special version of the Lexus UX 300e, an electric crossover not sold in the U.S.
Evo reports the “transmission” has an unconnected gear stick and clutch coupled to the electric powertrain, with fake internal combustion sounds and software that augments the electric torque output. In other words, it’s a full-on pretend manual in an EV, complete with the “vroom vroom” sounds…. If this electric transformation really happens, being an enthusiast in the future could mean paying big bucks to simulate the things that got lost along the way.
Their headline puts it less charitably. (“Lexus could save the stick shift for EVs, if drivers are willing to pretend.”)
But Evo writes that Toyota’s ultimate goal is “making EVs more engaging to drive,” noting it’s also equipped with haptic drivers “to generate ‘feel.'”
Clumsy shifts will be accurately translated; you’ll even be able to stall it. Toyota says it’ll be able to theoretically recreate any engine and transmission combination through both sound and torque deliveries from the powertrain…. Takashi Watanabe, Lexus Electrified Chief Engineer, explained: “It is a software-based system, so it can be programmed to reproduce the driving experience of different vehicle types, letting the driver choose their preferred mapping….”
The sound being created from this sort of system is bound to only get better too, as other factors like vibrations through the cabin could be recreated by motors in the seats. This is a system used in BMW’s latest high-end Bowers & Wilkins sound systems, which use vibrating motors in the seats to create more depth to the bass coming from its speakers…. It might not be the real thing, but in a future where we don’t have a choice on the matter and have to drive an EV, it might be the next best thing…
Read more of this story at Slashdot.