Tag: origins
Bayonetta Origins Preorders Are Discounted For A Limited Time
The next Bayonetta game for Nintendo Switch is almost here. Bayonetta Origins: Cereza and the Lost Demon, a prequel spin-off, releases on March 17.. This installment in the beloved franchise is quite the departure from the mainline games, however, as you’ll be controlling two characters (Cereza and Cheshire) simultaneously as you navigate a colorful world from an isometric perspective. If you’re looking forward it, you can preorder Bayonetta Origins for just $49 at Super Shop when using GameSpot’s exclusive promo code GMSPTBYNT.
To cash in on the deal, head over to the Bayonetta Origins: Cereza and the Lost Demon store page at Super Shop. You’ll see the game already listed at a discount ($55, down from $60), but after adding it to your cart and using the promo code GMSPTBYNT, it’ll drop all the way down to just $49–making this the cheapest way to get Bayonetta Origins at this time.
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NASA will launch a Mars mission on Blue Origin’s New Glenn
NASA is planning a science mission to Mars that will ride up aboard a New Glenn — Blue Origin’s first big government contract for the as-yet-untested launch vehicle. New Glenn is the much, much larger sibling of the suborbital New Shepard rocket that so many celebrities and rich folks have gone to the edge of […]
NASA will launch a Mars mission on Blue Origin’s New Glenn by Devin Coldewey originally published on TechCrunch
Bayonetta Origins dials back combat in favor of exploration
Bayonetta Origins: Cereza and the Lost Demon – The First Preview
After three games of air juggles, pistol dances, hair-centric finishing moves, and universal acclaim from both critics and fans, PlatinumGames is dramatically remodeling the established Bayonetta formula. Bayonetta Origins: Cereza and the Lost Demon is arriving only five months after the release of the erstwhile Bayonetta 3, and it brazenly trades in its third-person, button-mashing precepts for what is, essentially, a straight-up Zelda facsimile in the Super Nintendo tradition. The camera has been yanked back to an isometric vantage point, the levels are deliberately balanced between doses of environmental puzzle solving, tricky combat, and light platforming, and the sweatless, stylish tone of the mother series has been replaced with a somber tale about a vulnerable girl in an uncaring world. It is, in other words, the last thing you’d expect from a game bearing the Bayonetta name. That will undoubtedly turn off some fans of the franchise, but personally, I already can’t wait to play more.
Platinum starts subverting your expectations from the moment you get your hands on Bayonetta Origins. The game is played by piloting two distinct characters, by using a detached Joy-Con in each hand. On your left, you have Cereza — a younger, softer Bayonetta — who is just becoming accustomed to her nascent magical powers. (No, she is not yet brandishing firearms, nor is she dressed in stilettos and corsets.) On the right, we have the Lost Demon — known as Cheshire — who has possessed the patchwork cat doll owned by Cereza, and is able to deal massive payloads of damage with brute strength. You’re going to be navigating the world with both of these characters using each joystick, which brings to mind Josef Fares’ lowkey 2013 adventure Brothers: A Tale of Two Sons. PlatinumGames has drummed up a number of clever navigational puzzles that require tight collaboration between the partnership to overcome. A carnivorous plant in the way? Perhaps Cereza can call on the spirits to bind it to the ground, while Cheshire uproots it from the earth. Does our prodigal demon need to reach a cliffside that’s just out of his grasp? Shrink him down to doll size and chuck him up there. Then he can morph back into his monstrous scale and get down to business.
It took me the length of the introductory level I played to become truly comfortable with this esoteric control scheme — the learning curve is going to be pretty steep, even for seasoned gamers. It gets especially hairy in combat, where you’ll be navigating two distinct move sets simultaneously, as you attempt to nullify all of the restless imps that want you dead. Cheshire handles the bulk of the offense by swinging his massive body around the arena, while Cereza plays more of a support role with her spellbook and a selection of stat-boosting items mapped to her D-pad. All of this is a far cry from the breezy 1,000-hit combos you might remember from other PlatinumGames titles, but I found myself enjoying some of Bayonetta Origins’ more tactical principles. The studio hasn’t lost any of its sublime mechanical fluidity, even as it has slowed down the pace.
Bayonetta Origins’ world also trades in the urban streets and moonlit cathedrals of the established canon for a fey, verdant forest — very Brothers Grimm — and a story that literally unfolds through a children’s picture book. It looks gorgeous on the Switch, wielding lots of deep blues and soft greens, which helped me immerse myself in the idea that the eight-foot-tall librarian I previously controlled in other Bayonetta games — the woman who cackles as she eats people with her hair — was nowhere to be found in this realm. Cereza is a teenager on the absolute precipice of her journey, and Origins matches those circumstances with an ethereal wistfulness. Yes, even Amazonians have to start somewhere.
It remains to be seen if Bayonetta Origins marks the beginning of a divergence with the overarching Bayonetta timeline, or if it’s simply a one-shot Platinum was cooking up as Bayonetta 3 approached its street date. Regardless, it’s nice to know that we’ll still be getting new games in this universe from a variety of different perspectives. Sometimes Bayonetta is carving up the forces of Hell on top of an 18-wheeler, other times she’s wandering through an enchanted woodland with a raggedy cat doll who also happens to be her guardian angel. Witches contain multitudes.
Witcher: Blood Origin’s Laurence O’Fuarain Stank Up The Room In His Prosthetic Suit
Netflix’s Christmas release of Witcher: Blood Origin will see the creation of the very first Witcher. And while characters like Geralt will eventually become beings melding magic and humanity, the first Witcher looked a bit different.
Warning: The following interview has some spoilers for the finale of Witcher: Blood Origin.
Actor Laurence O’Fuarain’s character Fjall is a mighty warrior, who ends up taking on that role of the very first Witcher during the final episodes of the season. However, he had to wear a large prosthetic suit for that transformation. It was tough,” O’Fuarain told GameSpot. “And when you have to go into prosthetics for a couple of hours in a chair, it’s never easy, but I mean, you know, part of the parcel. What would happen was I’d get collected from the apartments that I was staying in at about 2 AM, 2:15. And then I’d literally be dropped back at about 10 PM because once you get it on, you have to shoot all day, and then you have to take everything off. And like my makeup artist, Valentin, he had to be there before I was there, so I can’t complain. He had it the roughest. That was just part of the job.”