Tag: pentiment’s
How Pentiment’s hand-crafted fonts give pen and ink a voice
How Pentiment’s art and mini-games help tell its 25-year story
Pentiment, the historical, narrative-driven adventure game from Fallout: New Vegas and Pillars of Eternity director Josh Sawyer and Obsidian, releases on November 15. Ahead of its launch, Sawyer and the development team dig into how Pentiment’s painterly, book-like art style and its use of fontwork help to tell a community-driven 16th Century tale that spans the lives of its people over a 25-year period.
RELATED LINKS: Best adventure games, Best medieval games, Best story games
Pentiment’s defining detail is its fonts
Words have a life of their own in Obsidian Entertainment’s new game
Don’t worry, you’ll be able to read Pentiment’s dialogue without being a manuscript expert
I don’t know about you, but I’m not very good at reading Ye Olde Ynglishe. The letters are all curly, and my vision’s already a bit rubbish to begin with. Like a lot of specialised fonts, I find calligraphy awkward to read at best and virtually illegible at worst. That’s why I always appreciate when games make an effort to make text as accessible as possible. Case in point: Obsidian’s upcoming medieval mystery, Pentiment, which has an option to swtich to easy to read fonts baked in. Verily, thou hast mine thanks.
Why Pentiment’s peerless UX has us excited for Obsidian’s new RPG game
Can user experience alone make a game worth playing? ‘You won’t believe the speech bubbles’ or ‘the glossary transition is about to make you its bitch’ aren’t what you’d call traditional back-of-the-box quotes, but for Pentiment, the forthcoming RPG game by Obsidian Entertainment, they’d be fitting.
RELATED LINKS: Best adventure games, Best medieval games, Best story games