I recently sat in on an early preview presentation of Layers Of Fear, chatting with creative director Damian Kocurek. Listeners to one very specific episode of the EWS podcast might recall that I’m something of a Layers Of Fear lore theorist, so of course I was delighted to nerd out over what this new(ish) game is all about. Similarly detail-oriented horror fans out there will hopefully share my excitement when I tell them that yes, the rats are back, and you can even catch a brief glimpse of the Rat Queen.
Layers Of Fear — recently quietly renamed from its working title Layers Of Fears — is a game that requires a bit of explanation. It shares its title with the 2016 game of the same name, and is being overseen by original developers Bloober Team. But it’s neither a remake nor a reboot; although, in some ways, it’s both of those things. It’s more a “reimagining” of the whole Layers Of Fear series to date, as well as its apparent swansong. It incorporates ground-up remakes of the two-and-a-half existing games in the series in Unreal Engine 5, alongside a new gaiden chapter complementing the first game, and a brand-new framing narrative tying the whole lot together.