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Michael Waldron (Loki executive producer, Multiverse Of Madness writer, and creator of Starz’s Heels) has reportedly been hired to write Avengers: Secret Wars. According to Deadline’s unnamed sources, Waldron “looks to be in line” for the upcoming MCU project.
Along with Avengers: The Kang Dynasty, Secret Wars was revealed at Comic-Con this year, as part of Marvel’s unveiling plans for Phase 5 and Phase 6. Phase 6 will kick off with Fantastic 4 on November 8, 2024, will end in 2025 with the pair of new Avengers movies. Avengers: The Kang Dynasty is expected to hit theaters May 2 that year, and Avengers: Secret Wars will follow on November 7.
At Comic-Con, Marvel boss Kevin Feige also explained that Phases 4, 5, and 6 make up what is now being called The Multiverse Saga. Waldron, who is also a writer-producer on Rick and Morty, reportedly became the forerunner for the Avengers film after a September meeting Marvel held with potential writers. Waldron’s prolific output and strong track record with Marvel–he also wrote Doctor Strange in the Multiverse of Madness–make his selection not a huge surprise, but still definitely news as these still faraway projects begin to take shape.
Jeff Loveness—the screenwriter who penned Ant-Man and the Wasp: Quantumania, which features Kang as its villain—is keeping on the beat of the Jonathan Majors character. He’s just been tapped to write Avengers: The Kang Dynasty, due as part of Marvel’s Phase Six slate of films.
You’ve probably played something by Clint Hocking: he’s a massive name in games, and has been attached to some of the largest games in Ubisoft‘s history. The Canadian video game designer and director wrote Spliter Cell, Splinter Cell: Chaos Theory, and Far Cry 2. He was also creative director on Watch Dogs Legion, and is co-creative director alongside Jonathan Dumont on the upcoming Assassin’s Creed Infinity..
He also coined the term ‘ludonarrative dissonance’ back in 2007, too, so you’ve got him to thank for that one.
Why the history lesson? Well, at Ubisoft Forward, the French publisher noted that Hocking will be heading up a brand new game in the Assassin’s Creed universe: Codename Hexe. The teaser basically makes it look like Assassin’s Creed: Blair Witch – there’s deep dark woods, a spooky wooden Assassin’s Creed symbol, and the promise of mystery.
Back in February, Netflix announced it was working with 2K and Take-Two Interactive for a live-action movie based on the BioShock series. The project has taken an important step forward, as it now has a writer and director on board. Michael Green (Logan, Blade Runner 2049 and American Gods) is on script duties, while Francis Lawrence will be keeping the director’s chair warm.
Along with I Am Legend, Lawrence has directed four of the five Hunger Games movies as well as some episodes of the Apple TV+ series See. He’s currently shooting The Hunger Games: The Ballad of Songbirds and Snakes, so don’t expect a trailer for the BioShock movie anytime soon.
It appears as though the film will in fact be an adaptation of the first game. Netflix’s Tudum site explains a few basics of the original BioShock and notes that Lawrence will presumably “strap into a Big Daddy suit and get ready to brave the flooded corridors of Rapture soon enough.” For the sake of clarity, there’s only one question truly worth asking: Netflix, would you kindly reveal more details about the movie?
BioShock — our live-action feature film adaptation of the renowned video game franchise — will be directed by Francis Lawrence (I Am Legend, The Hunger Games: Catching Fire, Slumberland) from a script written by Michael Green (Logan, Blade Runner 2049, American Gods). pic.twitter.com/mDh4ut6ayJ
— Netflix (@netflix) August 25, 2022
Ahead of its impending premiere on Disney+, She Hulk head writer Jessica Gao has revealed more about what parts of the show have changed in post, and what elements have remained since its conception. In an interview with Variety, Gao talks budget constraints, expensive CGI, and how to pace the introduction of a new hero.
In writing the show, Gao admits that she didn’t have as much understanding as she might have liked around the logistics of filming such a CGI-heavy show. “When we were writing the show, I don’t think anybody really knew exactly how we were going to do this CGI character,” she explains. “From the beginning, I asked Kevin [Feige], ‘How much can we do? How cost-conscious should I be? Give me some guidelines.’ And he said, ‘If I’m gonna watch a show called She-Hulk, I want to see She-Hulk.’ That kind of was the carte blanche to just write it however I wanted.”
When budget issues did come to the fore, it required cutting more scenes involving She-Hulk. “Once we got into pre-production and production itself, once somebody had to sit down and start figuring out the cost of everything, it was like every week, I was told, ‘Can you cut more She-Hulk scenes? Can you change more She-Hulk scenes to Jen? Can she be Jen in more scenes?'” Gao explains. “Even in post, you know, we had to cut a lot of shots by virtue just because it was She-Hulk.”