GamesRadar, design director Jason de Heras and senior director of production Kasumi Shishido explained how they came to that decision, and the challenge it took to get it right.
“We knew we wanted his skills to continue in Survivor, and that was one of the challenges,” de Heras explained. “We had to kind of tweak enemies to handle his new powers from the start. We don’t want to take away those moves, because they feel good. You can’t go backwards, and feel like a Padawan. It has to feel that the power level is the same, but also, you have to reach another level.”