Deathverse: Let it Die is a brand of bizarre that has been sorely lacking from the battle royale genre, let’s start with that. It’s clunky, ultra-violent, flashy, and unconventional. It’s a game that many will find – and likely have found already – visually unappealing. But for me it’s a delicacy to gorge on — oozing a distinct character. I, in spite of its obvious flaws, like Deathverse: Let it Die. I like it a lot.
Coming hot from the minds over at Supertrick Games, Deathverse: Let it Die is a third-person action battle royale where a gaggle of bloodthirsty players battle it out on a pentagonal archipelago of post-apocalyptic islands. Over time, these sections are cut off the playing field, forcing everyone left alive to jump onto a singular arena where they must bust out the moves to claim the top prize. It’s classic battle royale goodness, packaged within a hopeless future television death game where competitors clash for swagger and glory rather than just survival.
The aspect of Deathverse: Let it Die that smacks you immediately is a toxic cocktail of world, tone, and humour that mix into a devilish drink: a Bloody Mary with actual blood. You’re greeted by two gold-plated presenters of the Death Jamboree, who instil in your the importance of fighting with style and taking out other players with as much pizzaz as possible. This reflects in the core gameplay of Deathverse — as taking out enemies with flamboyancy and dashing from fight-to-fight rather, than surviving conservatively, is what enhances your combat potential.