Destiny 2 Lightfall promised to be the groundbreaking penultimate storyline in a narrative developed over nearly a decade. But the issue is sometimes game developers make promises they can’t keep. Not every expansion and campaign storyline can change the game like Forsaken or introduce us to compelling narrative twists like those in The Witch Queen. However, Lightfall feels like a significant step backwards from the complex, interwoven threads that once led an entire community to grieve for the death of Cayde-6 or, even more recently, shed a tear at Rasputin’s sacrifice.
Perhaps there’s some confusion among the developers as to what Destiny 2 means to players compared to what it means to those in charge. The development team sought to deliver a futuristic neon city and a Darkness subclass that’s ironically bright in the FPS game, while what could have truly satiated players is a clearer grasp of the stakes surrounding the Traveler, the Veil, and the future of humanity.
Note that this review is relatively early in the gameplay experience, reflecting several hours of campaign content. There’s a lot to explore in Destiny 2 Lightfall, and we’re still working our way through it. Still, with several hours of the Legendary campaign completed, suffice it to say it’s notably underwhelming.
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