Wo Long: Fallen Dynasty is following the long tradition of difficult games not having any difficulty options.
It’s a tale as old as time by this point, but difficult games, whether they be Dark Souls, Nioh, or an indie trying its own thing, often don’t have any kind of difficulty options. Which isn’t even touching on the related but separate issue of accessibility options. And now, Wo Long’s producer Masaaki Yamagiwa has explained the decision behind not having any difficulty options in a recent interview.
Speaking to MP1st, Yamagiwa said “We’re thinking it’s ‘good’ to have one set difficulty so that everyone has the same experience of overcoming a really intense obstacle and they all have that feeling of achievement, like I did it. But the caveat there is giving players all different ways that they can do that.”