In the modern day and age, collectable card games are doing damn well. Titles like Hearthstone, YuGiOh, and Magic the Gathering have all established their own entrenched positions in the video game market, bringing the decades-old hobby to computers, to consoles, and especially to mobile. Enter Marvel Snap, a new challenger to the big hitters with the word accessibility at its back in gleaming golden letters, and the team at Second Dinner Studios trying to recapture the spirit of an older, youthful card game experience.
To guide me through the game, and the goals the team has for it, is Ben Brode: flannel shirt aficionado, formerly of Blizzard Entertainment’s Hearthstone team and currently chief development officer at Second Dinner Studios. While the studio has obviously got a long list of content courses it’d like to dish out through seasonal releases and ongoing updates, can it make a dent?
But before we get into the nitty gritty, what is Marvel Snap? Well, it’s a quickfire card game which has each play fill out three spaces on the board, each with four card slots and their own active modifiers that range from buffs to cards played there to limits on what you can place there. In six turns, both competitors must try and fill up these spaces with cards in their deck,with every card possessing their own power figure and abilities It’s the perfect type of game for phones in my mind, super fast and easy to grasp.