Tag: embracer
Embracer may have sold its Tomb Raider rights to Amazon for a cool $600 million
Amazon may be the new IP holder for the Tomb Raider franchise, if a report on the matter is accurate.
According to Lord of the Rings site Fellowship of Fans, Embracer Group has sold Amazon the rights to the storied franchise for $600 million.
The site states it can exclusively reveal that the sale is an “overall package” that makes it “Amazon’s second biggest purchase after purchasing the television rights for The Lord of the Rings: The Rings of Power.”
Embracer is ripping a beloved mobile game away from people who paid for it
Did you ever buy Deus Ex Go, the excellent mobile puzzler from Square Enix Montreal that still ranks among the top 150 puzzle games on the App Store despite charging actual money to download? Then you’ll probably be frustrated to hear: Embracer Group, the massive conglomerate that’s gobbling up rights to franchises like Deus Ex and Tomb Raider and The Lord of the Rings and more, has decided you can’t play it anymore.
Three weeks after shutting down the studio that produced it (which had incidentally just finished going through an expensive rebrand), Embracer has decided not only to remove their games from mobile app stores, it’s apparently taking the extra step of making them inaccessible even if you’ve already downloaded them — or in…
Embracer Group Shutting Down Onoma, the Studio it Acquired Just Months Ago
Embracer shuts down Square Enix Montréal two months after buying it
Embracer close Hitman Go developers just months after acquiring them
The developers of Hitman Go, Lara Croft Go and Deus Ex Go are shutting down. Onoma, previously known as Square Enix Montreal, were acquired by Embracer in August alongside Square Enix’s other western development studios. Some staff will be transferred to another acquired studio, Eidos Montreal, sources told Bloomberg (registration required).
Embracer closes one of the Square Enix studios it bought this year
Swedish holding company The Embracer Group has shut down one of the three studios it purchased earlier this year from Japanese publisher Square Enix, according to a new report. Hitman: Go developer Onoma, formerly known as Square Enix Montreal, is set to close, with some of its 150 employees shifting to work at Eidos Montreal.
Square Enix Montréal Rebrands as Onoma Under Embracer
Saints Row Launch Didn’t Go To Plan, Embracer CEO Still Confident It Will Turn Profit
Developer Volition’s Saints Row reboot launched at the end of August, but the game didn’t make the kind of splash that parent company Embracer Group might have wanted. CEO Lars Wingefors said during the company’s annual general meeting that he wished the game had a “greater reception,” according to Eurogamer.
He added that the reception to the new Saints Row was “polarized.” Wingefors added: “There are a lot of things that could be said and details around it. I’m happy to see a lot of gamers and fans happy. At the same time I’m a bit sad to see fans also not happy,.”
The new Saints Row had some bugs and other issues at launch, and Wingefors said there are fixes and patches coming. In the end, Wingefors believes the new Saints Row will be a money-maker.
Embracer Group HR Is Taking A Stand Against Crunch
While crunch has often been spun as a necessary evil in developing video games, one of the industry’s biggest companies is taking a stand against it. Embracer Group, which came into the spotlight earlier this year after a massive round of acquisitions, has shared a video from one of its studio’s HR heads explaining why crunch in the games industry should be a thing of the past.
The video comes from Dambuster Studios, the developers behind Dead Island 2, which is due to release soon, on February 3, 2023. As the studio enters what may be considered a crunch period at other studios, Dambuster’s HR head Helen Haynes has shared why she thinks crunch shouldn’t be necessary.
Coming from working HR in other industries, Haynes explains that plenty of other industries work to deliver projects on important deadlines without having to resort to “ridiculous” crunch practices. “The games industry is not that special,” she says, denouncing crunch as a “right of passage, ego, machoismic rubbish [that] doesn’t have to happen.”