Evil Dead Rise is a movie for sickos by sickos
With all the fun that implies
Computers Tech Games Crypto Music and More
With all the fun that implies
And yet he actually has a pretty good relationship with his own
Capcom has released a patch for Resident Evil 2 and Resident Evil 3 that returns raytracing to the game.
Earlier this week, the company released an update for the remakes which removed raytracing options without an explanation.
Turns out, the removal was unintended, and Capcom has now patched raytracing back into the games.
Ray tracing is coming back to the Resident Evil 2 and Resident Evil 3 remakes on PC, according to Capcom. That’s after the graphical option was quietly removed from both games this past week, following a recent update. Fans had been wondering if the move was deliberate or not, but Capcom’s announcement seems to confirm that it was just a mishap. So, zombie slayers should be able to go back to running around in realistically lit corridors full of shadowy corners very soon.
Shinji Mikami is one of those game-makers who, whatever they’re working on, I’ll basically always be interested. Creator and director on the original Resident Evil, Mikami also directed Dino Crisis, The Evil Within, and, of course, the 2005 RE4. Mikami has a pretty strong horror game pedigree, is what I’m saying – I trust the guy. And now he’s officially finished playing Resident Evil 4 Remake and offered his opinion. What does the master make of the apprentice?
MORE FROM PCGAMESN: Resident Evil 4 Remake review, Resident Evil 4 Remake system requirements, Best Resident Evil 4 remake weapons
In a recent update to the remakes of Resident Evil 2 and 3, the ray tracing options for the Steam versions of the games were quietly removed.
This led to plenty of players being confused as to why the options were suddenly gone. Capcom did not comment, at the time, on why ray tracing had been removed from both games. This led players to obviously theorise that some sort of bug had occurred, or mistake had been made, considering the console versions of the game retained the option.
Today, Capcom tweeted via the Resident Evil Twitter account to let players know it is aware of the issue, and that it’ll be addressed in a future update. The developer did not share why the issue had occurred, but has at least confirmed that ray tracing options – as well as a missing 3D Audio Option – will be addressed soon.
One of the things Pichai told 60 Minutes that keeps him up at night is Google’s AI technology being deployed in harmful ways. Google’s chatbot, Bard, has built in safety filters to help combat the threat of malevolent users. Pichai said the company will need to constantly update the system’s algorithms to combat disinformation campaigns and detect deepfakes, computer generated images that appear to be real. As Pichai noted in his 60 Minutes interview, consumer AI technology is in its infancy. He believes now is the right time for governments to get involved.
“There has to be regulation. You’re going to need laws … there have to be consequences for creating deep fake videos which cause harm to society,” Pichai said. “Anybody who has worked with AI for a while … realize[s] this is something so different and so deep that, we would need societal regulations to think about how to adapt.” Adaptation that is already happening around us with technology that Pichai believes, “will be more capable “anything we’ve ever seen before.” Soon it will be up to society to decide how it’s used and whether to abide by Alphabet’s code of conduct and, “Do the right thing.”
Read more of this story at Slashdot.
In a recent update for the remakes of both Resident Evil 2 and 3, Capcom has removed raytracing options for the games, but no one’s quite sure why.
Last week players noticed that the most recent update for the Resident Evil 2 and 3 remakes took out any options related to raytracing in the PC versions of the game, without an explanation for doing so. This was pointed out by Reddit user pmc64 on the pcgaming subreddit, who noted that both games are “still DirectX 12,” but the options are now missing, alongside the Dolby Atmos for headphones setting in Resident Evil 3 specifically.
No one knows why raytracing options have been removed from both games, and Capcom hasn’t provided a comment on the matter. It could be that some kind of bug has arisen, but it’s not exactly common to remove a feature that many PC gamers opt for so unceremoniously like that. Players have been speculating the reasoning behind the removal, some believing that it could just be a mistake, others noting that the console versions still have their raytracing options. We’ll just have to wait and see if Capcom says anything on the matter, or if it just as quietly adds them back in.