A truly dynamic story is a goal game designers have strived toward for decades. Worldwalker Games’ Wildermyth gets closer to that goal than most. In this spellbinding RPG, players guide bands of heroes through a lifetime of adventure, embarking on dozens of short, whimsical quests wherein they grow, age, and quite literally evolve, with the potential to transform into walking trees, celestial beings, and anthropomorphised crows.
Wildermyth is an inspired example of narrative design, with some nifty tactical combat to boot. But when Nate Austin, his wife Annie, and his brother Doug began developing the game around eight years ago, the weight of emphasis between storytelling and combat was very much the other way around.