PCGamer, developer Poncle explained why it did so, and the difficulties that have come with the decision.
According to Poncle, the studio spent “months” looking for a mobile developer to handle the project, but none were prepared to opt for a “non-predatory” business model. But due to the huge number of clones racking up on mobile stores (which were “actual 1:1 copies with stolen code, assets, data, [and] progression) Poncle had to work on it itself.