The exciting thing about The Legend of Zelda: Tears of the Kingdom is how it moves on from some of the most influential elements of Breath of the Wild.
I, like a lot of people, wondered how fresh Tears of the Kingdom could feel with a similar look on almost unchanged console hardware six years later, and it’s not just games in the same series Zelda has to compete with.
Skews of mechanics that Breath of the Wild popularised have been so comprehensively copied and adopted by action games the world over that they’re almost treated as default – kind of like how the Call of Duty control scheme stuck post-Modern Warfare 2 and has been ubiquitous ever since (I still shudder every time I think of pressing R3 to ADS).